九州官网网站是多少(01_Introduction_and_Project_Overview)

九州官网网站是多少(02_The_importance_of_reference_images_and_concepts)

九州官网网站是多少(03_Modeling_the_arm_using_box_modeling_methods)

九州官网网站是多少(04_Modeling_the_fingers)

九州官网网站是多少(05_Modeling_the_palms_of_the_hand)

九州官网网站是多少(06_Attaching_the_hand_to_the_arm)

九州官网网站是多少(07_Blocking_in_the_shoulder_topology)

九州官网网站是多少(08_Modeling_the_upper_body)

九州官网网站是多少(09_Blocking_in_the_mid_section)

九州官网网站是多少(10_Finishing_the_mid_section)

九州官网网站是多少(11_Modeling_the_pelvis)

九州官网网站是多少(12_Modeling_the_legs)

九州官网网站是多少(13_Modeling_the_foot)

九州官网网站是多少(14_Blocking_in_the_topology_of_the_eye)

九州官网网站是多少(15_Blocking_in_the_topology_of_the_mouth)

九州官网网站是多少(16_Blocking_in_the_contour_of_the_face)

九州官网网站是多少(17_Building_the_eye_socket)

九州官网网站是多少(18_Modeling_the_mouth)

九州官网网站是多少(19_Modeling_the_cheek_bones)

九州官网网站是多少(20_Filling_the_gaps_of_the_face)

九州官网网站是多少(21_Modeling_the_nose)

九州官网网站是多少(22_Modeling_the_back_of_the_head)

九州官网网站是多少(23_Modeling_and_attaching_the_ear)

九州官网网站是多少(24_Modeling_the_neck)

25_附加到人体的脖子(25_Attaching_the_neck_to_the_body)

26_建模嘴的内部(26_Modeling_the_interior_of_the_mouth)

27_建模的牙齿(27_Modeling_the_teeth)

28_详细介绍 人物(28_Detailing_the_character)

29_建模的 gi(29_Modeling_the_gi)

30_整理 人物(30_Finishing_the_character)

飞禽走兽老虎机在线注册网站

  • 3dmax : 其他
  • 文件总数:30
  • 收藏 举报
  • 飞禽走兽老虎机在线提供海量的3dmax资源素材免费下载, 本次作品为mp4 格式的九州官网网站是多少(03_Modeling_the_arm_using_box_modeling_methods), 本站编号31873564, 该3dmax素材大小为30m, 时长为10分 57秒, 支持4K播放, 不同倍速播放 该素材已被下载:161次, 作者为Gabbimonkey, 更多精彩3dmax素材,尽在飞禽走兽老虎机在线。

  • 免费电子游戏试玩老虎机

    译文: 在本 3ds Max 教程中,我们将谈论面临的一些具体挑战艺术家作为他们生成字符,使用简单的字符作为指南。你 ' 将学到的概念,比如面部拓扑,工作从引用,和保持一个清洁的场景。我们 ' ll 还涵盖常见的建模技术,从建模到边缘建模,致力于与 Splines.By 看这次培训,年底的多边形框你 ' ll 有知识和经验,你必须以开始创建您自己的自定义 CG 字符。 原文: In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with Splines.By the end of watching this training, you'll have the knowledge and experience you need to begin creating your own custom CG characters.