金道国际娱乐(01. Introduction and project overview)
金道国际娱乐(02. Using Maxstart files to speed up the workflow)
金道国际娱乐(03. Increasing productivity by customization)
金道国际娱乐(04. Working smarter with TurboSmooth Pro)
金道国际娱乐(05. Applying Texel Density with TexTools)
金道国际娱乐(06. Moving from 3D Max to UVLayout in under 2 seconds)
金道国际娱乐(07. Creating actions to save hours of production time)
金道国际娱乐(08. Implementing naming conventions to increase productivity)
金道国际娱乐(09. Establishing asset scale before authoring textures)
金道国际娱乐(10. Critical thinking and fundamentals of asset creation)
金道国际娱乐(11. Achieving better results with texture compression)
金道国际娱乐(12. Compressing textures to achieve Texel Density and save memory)
金道国际娱乐(13. Conforming UV"s to Texel Density standards)
金道国际娱乐雄资产(14. Transforming a standard prop to a hero asset)
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