博马国际娱乐官网(01. Introduction and project overview)
博马国际娱乐官网(02. Using Maxstart files to speed up the workflow)
博马国际娱乐官网(03. Increasing productivity by customization)
博马国际娱乐官网(04. Working smarter with TurboSmooth Pro)
博马国际娱乐官网(05. Applying Texel Density with TexTools)
博马国际娱乐官网(06. Moving from 3D Max to UVLayout in under 2 seconds)
博马国际娱乐官网(07. Creating actions to save hours of production time)
博马国际娱乐官网(08. Implementing naming conventions to increase productivity)
博马国际娱乐官网(09. Establishing asset scale before authoring textures)
博马国际娱乐官网(10. Critical thinking and fundamentals of asset creation)
博马国际娱乐官网(11. Achieving better results with texture compression)
博马国际娱乐官网(12. Compressing textures to achieve Texel Density and save memory)
博马国际娱乐官网(13. Conforming UV"s to Texel Density standards)
博马国际娱乐官网雄资产(14. Transforming a standard prop to a hero asset)